Visual (ESP)

A comprehensive visual awareness system designed to provide precise battlefield information in real time.
Player ESP Modules
Box ESP
Draws a dynamic bounding box around player models, allowing instant visual identification of enemy positions.
Box Glow
Adds a glow effect to the bounding box, improving visibility in complex environments and long distances.
Skeleton ESP
Displays the full skeletal structure of enemy players, giving precise information about posture and body orientation.
Skeleton Glow
Enhances skeleton rendering with glow visualization for improved clarity in crowded scenarios.
Skeleton Dots
Minimalistic skeleton visualization using joint points instead of full lines, reducing visual clutter.
Line ESP
Draws a directional line from the player position to the target, assisting with spatial awareness.
Player Name
Displays the player's in-game name above the ESP elements.
Weapon Display
Shows the weapon currently equipped by the target player.
Money Display
Displays the player’s economy value during competitive matches.
Visibility Check
Real-time line-of-sight verification that indicates whether a player is visible or obstructed.
Health Bar
Dynamic health indicator showing the current HP level of the player.
Armor Bar
Displays the target player's armor status.
World ESP
Ground Weapons
Displays dropped weapons on the map for easier equipment acquisition.
C4 Indicator
Highlights the bomb location for improved tactical awareness.
Aimbot Module

A configurable aim assistance system designed for precision and control.
Recoil Control System (RCS)
Automatically compensates weapon recoil by dynamically adjusting the aim vector.
FOV Multiplier
Allows expansion or reduction of the targeting field of view depending on weapon behavior.
Start Bullet Control
Defines from which bullet the recoil compensation begins.
Smooth X / Smooth Y
Independent smoothing factors for horizontal and vertical aim adjustments, ensuring controlled and natural-looking aim correction.
Skin Changer

A full cosmetic customization module allowing weapon and glove skins to be changed dynamically.
Supported Skins Include
Gloves
- Hand Wraps
- Moto Gloves
- Driver Gloves
- Specialist Gloves
- Sport Gloves
- Bloodhound Gloves
- Broken Fang Gloves
- Hydra Gloves
Weapons
- AK-47
- AUG
- AWP
- PP-Bizon
- CZ75-Auto
- Desert Eagle
- Dual Berettas
- FAMAS
- Five-Seven
- G3SG1
- Galil AR
- Glock-18
- P2000
Knives
- Bayonet
- Butterfly Knife
- Survival Knife
- Paracord Knife
- Classic Knife
- Falchion Knife
All skins are applied client-side and can be selected directly through the configuration interface.
Misc Features

Additional gameplay enhancement tools designed to improve precision and situational awareness.
AWP Crosshair
Adds a configurable crosshair while using sniper rifles such as AWP.
Crosshair Size
Adjustable crosshair scale for improved aiming preference.
Crosshair Thickness
Controls line thickness of the crosshair.
Crosshair Spacing
Defines the gap between crosshair lines.
Radar System

An advanced radar system providing strategic positioning information.
Enable Radar
Activates the in-game radar overlay.
Radar Texture
Uses optimized radar textures for improved clarity.
Radar Background
Optional radar background for better visibility.
Competitive Player Colors
Displays players using competitive color standards.
Radar Visibility Check
Differentiates between visible and hidden enemies.
Radar Team Display
Shows allied players on the radar.
Radar Enemy Display
Highlights enemy players.
Radar Show Self
Displays the local player position within the radar.
Configuration Menu

A modern configuration interface designed for efficient control and customization.
Features
- Real-time configuration adjustments
- Clean and structured layout
- Full color customization
- Performance optimized UI
- Modular system architecture
All settings can be modified instantly without affecting gameplay performance.